Escape & Huddle Experience

Are you ready for an exciting

Team-Building activity?

We have a total of 6 Escape Room themes and 2 private rooms for bookings.

We have two identical Attic Society rooms. This means you can have two teams of 18 people competing against each other to see who can escape first. For example, you can have two different departments or sports team and they compete for bragging rights of who escaped first.

Everyone will have the same experience in 60 mins (up to 36 people for large team-building).

How it works, your group will be split up into two groups. One group will be in Attic A1 and the other will be in Attic A2. There will be puzzles and clues in both rooms. Both groups will have to communicate with each other thru a wall to solve the puzzles and open the door between them. Then they combine their clues to escape.

This escape room will help your team bond together to use all their skills and discover new ones along the way.

Communication, Creativity, Critical Thinking & Analysis, Innovative, Problem Solving, Teamwork & Collaboration, etc…

Your Attic Society Mission

You have received an invitation to join our fraternal order. Welcome to the Attic Society. Our order has existed for hundreds of years and until recently we have thrived together.

It pains me to share that lately, the Attic society has seen difficulties we did not expect.

Under normal circumstances, we would ask that you pass an initiation test. Standard fare for our order. But, we are fractured from within and now your acceptance into our society not only rests on you passing our test but you must also discover who is attempting to undo our secret society.

You will be split into two groups. As tradition dictates we only can allow a certain number of individuals to become a part of our society and we only want the best to join us. This does not mean you cannot work together. We encourage cooperation whenever possible. Along the way, you may uncover clues or items that are actually for those in the other room. Use your creative thinking and work out the puzzles amongst your group.

You don’t have much time. Get to work. The Attic Society is counting on you.

Good luck.

Pricing

$35 per person Escape Room Experience

All timeslots are based on availability.

Please fill out the Request Form for weekday bookings.

 

$150hr Huddle Room

Includes: WiFi and 50″ Flastscreen or a Projector and Screen.

Additional items available upon request at no charge: Flipchart Easel, Whiteboard, 360 USB Camera that is Plug-in Play to your laptop for your meeting service provider (Zoom, Meets, Teams, etc), and wired Internet.

What is a Huddle Room?

A huddle room is a small meeting room equipped with audio and video capabilities that companies use for quick team meetings.

Our huddle room includes the following items: Flipchart Easel, Whiteboard, 360 USB Camera that is Plug-in Play to your laptop for your meeting service provider (Zoom, Meets, Teams, etc), and wired Internet, one computer for presentations.

To better serve you, please request any of the items above in advance.

*****Please note below*****

additional audio visual from what is included may require a rental fee

*****We partner with Full Service Events for all other AV needs*****

Food and Beverage

Currently, we do not offer food and beverage service. Our clients have used Panera delivery or used other local catering companies.

To reserve your Escape Room Team-Building Activity, please CLICK HERE or contact us at events@atgEscapeRooms.com and we will be more than happy to work with you.

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Holding Cell

You have been selected from the millions of inhabitants to try and pass the test to gain access to Arcadia and the good life, or will you remain working in the mines in the Outmost City forever?

Difficulty Level: 3/5
Room Capacity 2-8 Players (minimum 3 to book)
All rooms are private.

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Secret Vault

Your old uncle has passed away leaving you his entire estate, however, at the reading of the will, the butler locks you in the vault. You only have 60 minutes of oxygen remaining. Can you prove the butler did it?

Difficulty Level: 4/5
Room Capacity 2-10 Players (minimum 3 to book)
All rooms are private. Please inquire about our larger in-person bookings. We have two identical Attic Society rooms and can all have the same experience in 60 mins.

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Pirates

The “Black Pearl” crew is cursed. You can set foot on land only once every 17 years and this is your only chance to remove the curse – return the coins from the damned chest, every single one. But after so many years – no one will remember how many there were and how exactly they looked like.

Pave the way to the mysterious island, solve the puzzles and return the coins to the rightful owner to remove the curse. And remember – it’s only 60 minutes until low tide. If you don’t succeed in time, the next opportunity will be presented only in 17 years.

Difficulty Level: 2.5/5
Room Capacity 2-8 Players kids / 2-6 Players adults (minimum 3 to book). This escape room is perfect for 8 years old and up/or beginner players. Please note, for safety reasons, a paying adult must be inside the room with groups of ages 12 and under.
All rooms are private. Please inquire about our larger in-person bookings. We have two identical Attic Society rooms and can all have the same experience in 60 mins.

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Wizard

Welcome friends, and congratulations! You have been selected to take the entrance exam for the wizarding academy. This exam is designed to test your natural abilities as a magic user. Complete all the tests within one hour, and you will be invited to study magic at the academy. But be careful! These tests are not like what you may find in the non-magic world. Work together to solve the puzzles set by your teachers, and pass the test before the clock runs out. Hurry! The wizarding academy is waiting for you…

Difficulty Level: 2.5/5
Room Capacity 2-8 Players kids / 2-6 Players adults (minimum 3 to book). This escape room is perfect for 8 years old and up/or beginner players. Please note, for safety reasons, a paying adult must be inside the room with groups of ages 12 and under.
All rooms are private. Please inquire about our larger in-person bookings. We have two identical Attic Society rooms and can all have the same experience in 60 mins.

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Toyland Space Cadets

Space Cadets! Your team of Ranger Cadets have crash-landed in an unknown sector of the universe, filled with mysterious toys. It’s unlike anything we have seen before! You have one hour to be rescued by Space Command before the planet drifts out of orbit, and we lose your signals forever!

You must find your Emergency Communicator, and press the red button to send an SOS signal. Then, Space Command can send a rescue team to save you from this Mysterious Toyland planet! Work together to accomplish this mission! Good luck, Cadets. We hope to hear from you soon…

Difficulty Level: 1.5/5
Room Capacity 2-8 Players kids / 2-6 Players adults (minimum 3 to book). This escape room is perfect for 6 years old and up/or beginner players. Please note, for safety reasons, a paying adult must be inside the room with groups of ages 12 and under.
All rooms are private. Please inquire about our larger in-person bookings. We have two identical Attic Society rooms and can all have the same experience in 60 mins.

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The Attic Society: Room B

You have just become a member of the very secret “Attic Society” organization and now you have to find out which member caused the society to split and to pass the tests set by your peers.

Difficulty Level: 5/5 ***please note that this is our most difficult room. The more people the better chance you will have to escape.
Room Capacity 6-18 Players (minimum 6 to book)
All rooms are private. Please inquire about our larger in-person bookings. We have two identical Attic Society rooms and can all have the same experience in 60 mins (up to 36 people for large team-building). This means you can have two teams of 18 people competing against each other to see who can escape first all in one hour. For example, you can have two different departments in your company compete for bragging rights of who escaped first. Another example is, a sports team of 18 players vs parents & coaches.